Check out my author interview here:
https://architectsofworldsafar.wordpress.com/2016/12/16/author-interview-viv-doyle/
Friday, 16 December 2016
Friday, 9 December 2016
Thursday, 8 December 2016
The era of the computer hobbyist had dawned, and if you bought one of
the PC games magazines, such as BYTE or PERSONAL COMPUTER, you could
type in some new games programs which might even inspire you to
invent some yourself. On our home computer, lines of code would appear in phosphorescent
green on a black screen. I was never more than an end-user, and an
occasional one at that because other family members usually got there
first. I would stand and watch for a few moments, just in case
anything new came to the screen, then wander off to plant my nose in
a book. Later on I became a moderator for a kind of magazine program called COMPUSERVE, running the writers' forum.
Why were we so excited?
Well aside from the fact that it was so cool to have your own
computer before most people had even heard of them, you could play
GAMES on them. In fact, as far as we were concerned, there was no
other point to them.
DAWN
PATROL This game was the computer equivalent of Battleships. You had
to guess where mines had been planted on a grid then move a
rudimentary ship-shape around trying to avoid getting blown up. A
crude tennis-style game called PONG was also available, but didn’t
grab me because I’d already played the TV version. HANGMAN was fun
for a while, but not much different from playing it with pencil and
paper. None of these were game-changers, but bear in mind that both
the graphics and the strategic opportunities were minimal at this
stage. The novelty value was restricted to manipulating a few dots
and dashes on a screen, or typing in gobbledegook and seeing it
magically produce some new dots and dashes.
Monday, 5 December 2016
When
did my love of computer games begin? Way back in the early 1980s,
when this big orange plastic box arrived in our house from Ohio Scientific
Instruments, USA. It was called a SUPERBOARD II and was one of the
world’s very first home computers. To use it, you had to have a
power pack, a cassette player (game programs came on cassettes back
then) and a clapped-out television, so you could hook it up to the
screen. It came with a keyboard and a mind-blowing 4K of RAM. Its
language was BASIC, in all senses. But my family loved it to bits.
1978: Ohio Instruments produced the world's first complete computer system on a board, with keyboard, audio cassette for programs, BASIC-in-ROM and 4 - 8K of RAM.

1978: Ohio Instruments produced the world's first complete computer system on a board, with keyboard, audio cassette for programs, BASIC-in-ROM and 4 - 8K of RAM.
Saturday, 3 December 2016
This
experience got me interested in the whole business of online gaming.
I read Jess Schell’s wonderful book, The Art of Game Design
This
is the best book I have read in the past decade. The man is a genius.
If you don’t believe me, see his Ted Talk:
https://www.ted.com/talks/jesse_schell_when_games_invade_real_life
I
attended a couple of gaming events and saw with my own eyes how
passionate players were about their favourite games.
Sunday, 20 November 2016
Why did I write THE TREASON GAME?
The idea came to me after playing an online MMORPG in real time with
a family member in another country, and seeing how passionate other
players were and how involved with the gameplay and their fellow
gamers.
I
was fascinated by the way I could eavesdrop on their conversations
and see the relationships they formed with other players. The fact
that it was impossible to tell the gender, age or nationality of
their fellow gamers (unless, like me, they were playing with people
they already knew) meant that the game allowed people to overcome all
social barriers from across the globe, which struck me as amazing.
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