I
can remember when everything changed.
My
computer game Eureka! Moment came in the form of an irritating little
character called SIMON, an apprentice SORCERER. Suddenly a computer
game had a STORY, with CHARACTERS and BACKGROUND SCENERY. This
happened around 1993. Now gaming came with pretty pictures and sarcastic humour, even a jolly theme tune - although there was no sound in the actual game, only speech bubbles and script. To make Simon do anything at all you had to click on a written instruction. Still, it seemed like a huge leap forward and a whole lot more fun.
It was still a single-player game, although if you had another player
in your house you could compare your experience, share tips, etc.